Overview
We prepare students to be college and career ready by providing them with 21st century learning experiences through the use of digital tools. Students use a variety of programs (such as Google Drive/Docs, iMovie, Keynote), input devices (such as microphone, video camera, keyboard, touchpad) and output devices (e.g., monitor, printer) to effectively and efficiently operate their digital device.
Students in grades K-2 meet with the technology resource teacher 3-4 times per quarter in 40 minute blocks.
Students in grades 3-5 meet with the technology resource teacher 1-2 times per quarter in 90 minute blocks.
Through these programs, students will produce products that demonstrate proficiency towards the International Society for Technology in Education (ISTE) standards:
- Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
- Communication and collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
- Research and information fluency: Students apply digital tools to gather, evaluate, and use information.
- Critical thinking, problem solving, and decision making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
- Digital citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
- Technology operations and concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.
Code.org is a coding website that introduces students to computer science. This website gives students a variety of opportunities to learn about computer science and test their problem solving skills. In some modules, students practice coding in order to get through a maze, and other modules allow students to begin coding their own video games.
In the video below, students share about their experiences coding their own games.
|
|