Overview
2022-23 SY MakerSpace Workshops will resume in second semester.
In a MakerSpace, students play and experiment with physical and digital tools to engineer a concept they're passionate about. Our goal is to provide STEAM (science, technology, engineering, art, & math) activities outside the classroom where students are immersed in a nurturing environment that promotes creativity, programming, and building skills.
MakerSpace Goals
- Foster creativity
- Give a place for students to be problem solvers
- Provide an opportunity for students to learn to use simple robotics
- Learn through material inquiry
- Allow students to show their talents and skills
- Build self-confidence